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A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008)
Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007)
Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007)
Raytracing: Theory & Implementation Part 7, Kd-Trees and More Speed
The final article in the series discusses how to push the performance of the raytracer even further using highly optimized Kd-trees. (29/12/2005)
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Thursday, December 4, 2008
Official Start of uDevGames 2008
Posted by: Carlos Camacho at 3:25:24 pm
iDevGames is proud to announce the start of the fifth uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote and peer vote, with the best in a variety of categories receiving prizes provided by our generous sponsors. Please visit the official uDevGames website to read more about this year’s contest, the official rules and schedule, as well as to register.
Atari's free game development system
Posted by: Johann C. Lotter at 10:01:22 am
Atari lite-C version 1.5, the game development language by Conitec and Atari, was released last week. The lite-C package contains an all-in-the-box game development system, with a 3D model and terrain editor, script editor, compiler, debugger, the A7 game engine, a physics engine, and a tutorial with 24 easy workshops. Atari lite-C version 1.5 is free for noncommercial purposes and available for download from http://www.3dgamestudio.com/litec.php.
Wednesday, December 3, 2008
Equalizer 0.6 brings scalability to RTT
Posted by: Stefan Eilemann at 8:50:15 am
We are pleased to announce the release of Equalizer 0.6, a major advance in parallel OpenGL rendering, supporting:

- Automatic 2D and DB load-balancing
- DPlex (time-multiplex) compounds
- Paracomp compositing backend

Monday, December 1, 2008
3D Rad v6.29 Released
Posted by: Steve at 5:06:03 pm
This new version of 3D Rad let's you attach rigid-body objects to individual bones of animated 3d characters. This powerful new feature makes interaction between standard animations and the physics environment possible. For example, now you can make an animated soccer player mesh actually kick a ball!

This new release also brings important updates to the compiler, new powerful script functions and critical bug fixing. 3D Rad is a user-friendly 3d editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well. A fully featured 30-day trial of 3D Rad can be downloaded at the 3D Rad website.
Wednesday, November 26, 2008
G3D Engine 7.01 Released
Posted by: Morgan McGuire at 10:44:29 pm
Release 7.01 of the open source G3D Engine (http://g3d-cpp.sf.net) for Windows, OS X, Linux, and FreeBSD includes real-time video screen capture and video textures, an enhanced developer HUD tool, increased OpenGL performance, support for new 3D model file formats, and a native OpenGL GUI that is skinnable for in-game use.

Read more... | 2 Comments | 356 Views
Tuesday, November 25, 2008
VZillion Inc. licenses Unigine
Posted by: Unigine Corp. at 2:36:11 am
VZillion Inc. the innovator of the Virtual Internet, today announced that it has licensed the versatile multi-platform Unigine 3D engine, to increase its footprint in the rapidly expanding market of virtual entertainment and social immersive environments.
Read more... | 0 Comments | 195 Views
Thursday, November 20, 2008
StemCell Game Engine - Oil Platform Demo
Posted by: DevCell Software at 10:38:00 am
A new StemCell Game Engine-powered demo is available for download. It emphasize on soft shadows and good illumination, physically driven player control, in-game extensible and configurable GUI, realtime physics and controllable physical machineries, in-game scene loading, multiple rendering viewports, immersive 3d sounds and a lot more.

Read more... | 0 Comments | 944 Views
Xoreax Software Releases IncrediBuild 3.32 Release Candidate
Posted by: Ron Lehrer at 5:57:26 am
Xoreax Software announced today the release of IncrediBuild 3.32RC. IncrediBuild is an easy-to-use platform for accelerating Windows-based processes such as code/data builds, scripts and tools through advanced Grid Computing technology. IncrediBuild 3.32 features enhanced performance and networking, new monitoring options and additional new features.

New with IncrediBuild 3.x are general-purpose interfaces to IncrediBuild's core Grid Technology, which can be utilized to distribute complex Windows-based processes such as make-based builds, data builds, simulations, testing scripts and more.

A free, fully functional 30-day evaluation version is available for download at http://www.xoreax.com.
Read more... | 0 Comments | 527 Views
Wednesday, November 19, 2008
New Quotix Texture Collection for game development
Posted by: Quotix Software at 1:02:34 am
Quotix Software is released the fourth collection of high quality textures for game development. In this collection there are 110 textures in 512x512 resolution. Normal, specular and bump maps included. For more details visit www.quotixsoftware.com
Read more... | 0 Comments | 568 Views
Wednesday, November 12, 2008
Emergent’s Gamebryo 2.6 Hits Market
Posted by: Emergent Game Technologies at 4:28:13 pm
Emergent Game Technologies’ Gamebryo 2.6 brings key upgrades to cross-platform support, more than 10 middleware partner integrations and major additions to the core technology. The company demonstrates the advantages of Gamebryo’s flexible architecture to rapidly bring innovations to the market by completing the new version in only 4 months.
Read more... | 0 Comments | 666 Views



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